short term pub to test importing

My Life as a Cursed Sword: A Review of Artefact

My Life as a Cursed Sword: A Review of Artefact

Truly, I really wanted to like Artefact. Several people pointed it out to me as comparable to my current project, Awakened Applewood. Both include conscious objects reckoning with their existence and seeking answers to questions innate to their form that have no correct answer.…

jared
My Life as a Cursed Sword: A Review of Artefact

Awakened Applewood Playtest Available

Awakened Applewood Playtest Available

As I mentioned in my last post, I've been working on a solo journaling game set in Appleford. Well, the playtest version is available today on my itch.io page below:

jared
Awakened Applewood Playtest Available

The Quest Has Changed

The Quest Has Changed

During my months away from the Questlog, I’ve been attending to some health matters. When I’ve been able, I’ve been creating, reconsidering, recovering, and exploring what kind of work I actually want to do, both in general and with this space.

jared
The Quest Has Changed

Small Souls in a Big World: A Wanderhome Setting

Small Souls in a Big World: A Wanderhome Setting

There are two parallel worlds, although none can tell you where one ends and the other begins. The True world is whimsical and rich with emotion, where animalfolk live lives of gentleness, curiosity, and pastoral comfort. The Weird world is a strange, surreal mirror; a medieval…

jared
Small Souls in a Big World: A Wanderhome Setting

Re-Writing Your Adventure: Stewpot & Narrative Therapy

Re-Writing Your Adventure: Stewpot & Narrative Therapy

Stewpot is a 2025 TTRPG from Evil Hat where you and your friends play adventurers who have retired to start a tavern. The book is marketed with a cozy, slice-of-life theme, and you could even bring characters from another more traditional campaign that you’d like to retire.…

jared
Re-Writing Your Adventure: Stewpot & Narrative Therapy

The Journey to Define Cozy Games

The Journey to Define Cozy Games

I’ve been on a journey for a few months trying to understand coziness in games from a top-down perspective. I think I’ve finally found, in reading some philosophy of language, a workable answer.

jared
The Journey to Define Cozy Games

Test import pub

short term pub to test importing